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In this game, not everything is about shooting. Crazy Chicken: The Original • 1 week ago.. Subject:. Roland is a young animal who.Q:
How do I define a makefile function?
I’m trying to write a C-library, but I’m having problems defining an externally-callable function. The problem is, the function definitions has to be different on Windows and Linux.
What I want:
#ifdef WIN32
void boo()
#else
void boo();
#endif
Is it possible to achieve this, without creating conditional “define” statements in the code? (Such as
#ifdef WIN32
#define boo boo
#else
#define boo boo
#endif
)
A:
You could have one such header which includes the appropriate functions for different operating systems.
#ifdef WIN32
extern void foo();
#else
extern void foo();
#endif
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We hope that you liked the game and will come back. Thank you. . Crazy Chicken: Heart of Tibet XS (demo) .Q:
Does this boolean method, that’s based on an iterator, violates the M in MVC pattern?
I’m implementing a client class for a protocol I’m designing. It has methods to send and receive messages. I’m using an iterator to determine when to stop sending messages, and I’m using a boolean to determine if there’s any more messages to send. My confusion comes from the fact that in the model, the M in MVC dictates that it should not contain a loop logic to handle things like that. Yet my class contains a boolean method named messagesAvailable(). However, I have other methods that check that the variables are initialized, that handle Exceptions, etc. So I have to consider this a violation of the “M” in MVC. Is that correct, or am I misunderstanding MVC? Or am I misunderstanding it enough that it’s not really MVC?
public void send() {
if (this.notDone() && this.messagesAvailable()) {
.. stuff
this.messageCount++;
} else {
.. stuff
this.messageCount = 0;
}
this.notDone = true;
}
I have this very same method when the messageCount is zero, I do this:
if (this.messagesAvailable()) {
this.send();
this.messageCount++;
}
and
if (this.messagesAvailable()) {
.. stuff
this.send();
this.messageCount++;
}
in
public boolean messagesAvailable() {
while (.. loop to determine if there are more messages to be sent..) {
if (this.messagesAvailable()) {
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